Inspired by games such as The Legend of Zelda: Wind Waker, Metal Gear Solid,
and Thief, this colorful, stylish stealth adventure gives players the ability to take on various enemies using their "wits and hits".
3 years during the 2020 pandemic went int producing this game. A few of the things used were:
Unreal Engine Blueprints to make Player Controls, including Combat and Stealth
UMG for Health, Stamina, Currency, Targeting, and Dialogue Boxes
Behaviour Trees for Ai (NPCs and Enemies). They had pathfinding, patterns, combat, item drops, statistics, variations, perception (sight and sound).
Inventory System to heal as well as increase currency with stolen items, like golden bars, gemstones, and coins.
Lock-picking system, making some doors and treasure chests send the Player into a small mini-game when interacted with.
After matching the pins properly, Lockes unlocks the lock.
Other Features:
Dialouge System, Voice Over Acting and Cutscenes
Visual Effects
Level and Game Design
Story and Music Design
Original Artwork.
Lockes The Thief is a 3D Solo Adventure in the cel-shaded style.
It has a small amount of positive reviews and is thePadlockesTech's first commercial game, found on Steam.