Why I’m Preparing For Unreal Engine 6
JULY 5th, 2026
Epic Games just announced that Unreal Engine 6 will be releasing near the end of 2027. The biggest announcement that a lot of developers are mad about is that they are depreciating Blueprints! That’s crazy work, seeing how so many devs use it and have that as their main reason for using Unreal over Unity for example.
Their new programming language, Verse, which I’m thinking is short for metaverse, uses a combination of the different paradigms. It’s wild to think of a language that can work that way. They claim it will help in building open world, multiplayer games. And it will use the Unreal Editor in Fortnite (UEFN) features to be packaged towards whatever medium you can get Fortnite in with one build. That’s amazing if it works, no need to worry about hiring porters (sorry Sam). It looks like a combination of C++, Java, Python and Javascript. Luckily those are the four languages I’ve focused on the longest. I think I’ll pick things up pretty quickly.
I’ve worked in Unreal Engine Blueprints with assistance from devs such as Ryan Laley, Jarory De Jesus, and Moxie on my first game. But, I also learned how to make a prototype in C++ thanks to Druid Mechanics. I made an Action Game Prototype and I’m currently making an Inventory System. And I’m attending Arizona State University as a way to get deeper into Computer Scienece. Learning a new language and mastering UE on its next iteration is key for me, and it should be for you, too.
I know a lot of people that make games hate coding, so it is going to be interesting to see where things go as we move towards 2027. My prediction is most people will stay in UE5, but those that want to see the possibilities are going to move to UE6.
Me? I’m going to put a hold on Loan Sword$man to learn Verse in UEFN so I can be a step ahead in the game for when UE6 comes out. How about you, fellow devs, what will you do?