Trying to Make Sense of it All

 

AUGUST 7TH, 2026

It was barely a week, and as usual, I went back to game development. It might be a good idea to consider that I will probably always want to be a game developer! I tried the A+ Cert training and just couldn’t find it interesting. So, I fired up the engine and started training. But, that’s not Loan Sword$man in the thumbnail, what is it?

First off, it isn’t even Unreal Engine! A really cool developer called Heartbeast teaches quick iterations of games using the Godot Engine, which gained a lot of popularity during a debacle that involved the Unity Game Engine and some foolish practices and prices they were trying to sneak in a couple of years ago. If you are a game developer, you more than likely heard of it. UE, despite being very powerful, might be too much for what I need. Even though I have nearly 6 years of experience in it, I’ve made one game by myself and it took 3 years. I need quick iterations to get the name, thePadlockesTech, out there.

Godot uses a language that is very similar to Python, which is the world’s most popular programming language, eventually unseating JavaScript…I think this year…last year<?> I know some of it. I even taught the lanugage when I was teaching at StreetCode Academy as a volunteer professor. It was fun. It takes a little while to get used to if you have learned in Java or C++ like me. But, honestly, I learned those languages for a very short time, so using indentions instead of curly braces didn’t seem that hard to do.

The goal? Get good at Godot, and learn how to make quick, fun games that aren’t friend slop, but still something bite-sized. Huge Lockes The Thief adventures be darned, as making a game in three years and praying for success just isn’t the way to do things as a solo dev, or any dev for that matter.

Let’s hope I can make some of my own ideas once I’m done with Heartbeast’s course. I really need to find a way to make at least one game a year!

 
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The “tech” in thePadlockesTech