Secure The Bag, Secure Your Body, Secure Your Soul

I am a Solo Indie Game Developer. I am proud to be the creator of ambitious, beautiful and fun games. I am an avid user of Unreal Engine 5 and Blender to make 3D Stylized and Low Poly games.

My first game, Lockes The Thief, was called "ambitious" by Thomas Brush, creator of the game "Pinstripe". I used knowledge from his Full Time Game Dev course to stick to the process and finish this game. It gathered 600 wishlists on Steam and had some positive feedback from players.

My second game was called Orange Soul Brother. It was supposed to be a 2D Action RPG, but I eventually didn't like the direction it was going. Getting the art (since I'm not a 2D artist) was too expensive. I eventually cancelled the game.

Since then, I caught the game dev bug again and have been working on my new second game, Loan Sword$man. You play a character who graduated from Swords School, but is in debt. You must pay off your debt by taking on jobs and quests. It is currently in development and I am loving the process.

Most indie game devs do not finish their first game. Even more decide to take on a second due to the first not being successful. But, we must always remember to keep pushing. If we truly love making games, we will find a way to make it work.

My goal in life is to have a sustainable career making games. This is what I set out to do, and I am going to do it. I am thePadlockesTech, and I will protect the bag, protect the body, and protect the soul.

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